AVEVA Initial Design 12.0
Geometry - Surface
Surface is principally used to model features of the main hull and its appendages, such as rudders, anchor pockets and thruster tunnels. At its core is a 3D solid modelling kernel that can be used to create many additional ship features. Its rich functionality can be equally applied to ship superstructures or offshore structures.
Key Features
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![]() Display of hull surface using isophotes |
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